Fellstar's Flame Arc
(Evocation)

Range:  Special
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  6
Area of Effect:  Special
Saving Throw:  1/2

This spell is similar to the 1st-level burning hands, but it is much more potent. When cast, this spell will emit an arc of flames from the hand of the caster; the arc may be one of four sizes as listed on the following table:

	Arc	Range
	90?	200 feet
	180?	150 feet
	270?	100 feet
	360?	50 feet

The arc of flames will have a width of one foot, centred on the caster's hand, so the height of the wizard's hand at the time of casting will determine the height of the flames; thus if the flames are at waist level, it is possible to escape the effects of this spell if lying prone.
The caster may elect to cast the arc in a "doughnut" shape; that is, he may create an area around himself that is untouched by the flames (a good idea if the caster is in the midst of a friendly party). The radius of the hole may be any size the caster desires, up to half the range as given in the table above.
Anyone hit by the flames suffers 4d10 points of damage, plus 1 point per level of the caster (to a maximum of 4d10+20); a successful saving throw versus spell reduces the damage by half. If a victim fails a saving throw, all possessions must save versus magical fire or be consumed.
These flames are blocked by obstacles, and they will not rejoin behind the barrier. This will create gaps in the arc; therefore, if a target is standing behind a large enough obstacle, he will be shielded from the flames, even if the blocking obstacle is tens of feet away.
The material component for this spell is a chunk of volcanic rock and a lit candle; the rock is consumed with the casting, but the candle is not.

